* Originally by Albin Gersich

If you are landing on a planet that has a military reaction of anything
other than 0%, and you don't use a photon, and you have more than
6666 Hex (more than 26214) fighters, then the military reaction of
the planet will react at 100%.  The funny thing about this is that
all the fighters on the planet will be lost while trying to destroy
you, whether they were all needed or not.

  Dan pretty much covered it.  Normally only an ISS can have more than
26214 fighters, and usually they go in during a photon wave so this
bug would not come into play.  With the overloading of fighters bug
any ship could have this many fighters.  What matters is how many
fighters the invading ship has left after the shields and quasar
cannon.  This is when the fighter attack routines go into effect.  If
the ship has at least 26215 fighters and the military reaction level
is non-zero, even 1%, then ALL fighters on the planet will attack at
2:1 odds.  When this happens ALL fighters will be lost.  Normally only
the number of fighters that are required to destroy the ship are lost,
or all of them if there are not enough.  When this bug takes effect
ALL the planetary fighters are gone, even if there should have been
some left.

  Since the photon wave temporarily sets the military reaction level to
0%, this bug will not take effect if the wave is still in effect when
the planetary fighter attack routine is reached.

  From the planets owners point of view, you most likely would destroy
his ship so he can not reload, but your planet is now wide open and it
cost you more than it should have.  From an invaders point of view
this bug can foil your plans.  Even if the planet has a level 2
citadel this bug will take effect.  If you go in with a fully loaded
ISS to invade a level 2 citadel and wanted to soak off some of the
fighters by landing and retreating repeatedly, you will instead be
destroyed.

